The Swiss Agile Association is pleased to announce that the Agile Fluency™ Game is coming to Switzerland.
We are often asked how teams and organizations best approach adopting agile practices. Teams new to Agile development often find themselves surprised by frictions arising from the cultural shift, technical debt or simply struggling to make time to learn key practices. The Agile Fluency™ Game is designed to simulate these situations, gives room to play through these processes in different ways and helps you to make informed and conscious decisions for your organization.
As part of our commitment to enhance the knowledge and adoption of Agile throughout Switzerland, the SAA has been able to negotiate a significant discount for our members to this unique and exciting event presented by Stefan Wolpers!
The Agile Fluency™Game
The Agile Fluency™ Game is a simulation how a team adopts agile practices, referring to the Agile Fluency™ Model, developed by James Shore and Diana Larsen.
The Agile Fluency™ Game is particularly suited for software teams at the beginning of their agile journey, as well as for their business stakeholders. The simulation does not require — despite its accurate handling of dependencies and the underlying complexity of modern software development — a technical background.
The strength of the Agile Fluency™ Game is derived from its emphasis on collaboration: the team wins, the team loses. The simulation thus helps to overcome the often observed chasm between the business and the engineering part of a newly formed product team.
The Agile Fluency™ Game supports the understanding of good practices from successful agile teams, for example, why technical debt needs to be addressed regularly or why technical excellence is at the core of any agile transition that deserves this label.
The Agile Fluency™ Game has been developed over five years by James Shore and was recently released to the public.
The Agile Fluency™Model
The Agile Fluency™ Model describes how Agile teams typically progress as they develop new capabilities.

A successful team begins as a collection of individuals with complementary technical skills.
As the team adopts agile practices, a team culture shift occurs: instead of planning in terms of technical considerations, such as software layers or modules, the team now plans in terms of business, customer, or user benefit, exhibiting Focusing fluency.
Mastery of technical practices like test driven development requires greater investment and, usually, more time. Once a team skills shift occurs that eliminates technical limitations to delivering working software, the team exhibits Delivering fluency.
Where circumstances require, the team may internalize the capability to understand and address market needs. When an organizational structure shift moves key business capabilities inside the team, the team may exhibit Optimizing fluency.
Fluent proficiency requires deliberate, thoughtful, day-in-day-out practice over months. It comes from a deliberate investment in learning through practice. The Agile Fluency Game will help you guide your team on the path towards Agile Fluency.
Click here to watch the 10-minute video introduction into the Agile Fluency ™ model by Diana Larsen.
Event details
Due to the highly interactive nature of this session, numbers are strictly limited to 12 people and places will be allocated on a first-come-first-served basis (to individuals who have registered and paid for the event).
Duration: 1 day, includes The Agile Fluency Game, light-lunch and refreshments and pre- and post- game briefings to maximize learnings.
Date: 24th of August 2018 (9 am to 5:30 pm)
Location:
Volkshaus Zürich (Room 20)
Stauffacherstrasse 60
8004 Zürich
Cost:
• SAA Individual members CHF 485 per person
• SAA Corporate members CHF 728 per employee
• SAA non-members CHF 970 per person
• SAA Individual members CHF 485 per person
• SAA Corporate members CHF 728 per employee
• SAA non-members CHF 970 per person
Tickets can be bought online through Eventbrite
Cancellation policy: Session may be canceled if there are insufficient registrations for a particular location/date or due to unplanned circumstance. In the case of cancellation, we will endeavor to find alternative dates and where this is not convenient for any attendee, all prepayments will be refunded in full.
Refund policy: Participants may cancel their attendance and obtain a full refund up to 1 calendar month before the event. After this time no refund will be made for non-attendance, however substitution of another individual is possible.
Presented by:
Stefan Wolpers
Stefan — based in Berlin, Germany — has been working for 12+ years as agile coach, ScrumMaster and Product Owner. He is an XSCALE Alliance XBA Coach (XBAC) as well as a member of Scrum Alliance (CSP, CSPO, CSM). He is also a certified LeSS practitioner (CLP). He has developed B2C as well as B2B software, mainly for startups, including a former Google subsidiary.
Stefan is the curator of “Food for Agile Thought“, a weekly newsletter covering Agile news and latest developments with over 17,000 subscribers.
